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We wanted to give you the Daily Planet scoop with the below infographic showing off 14 variations of Supermen that players will have access to in the game, including Classic Superman, Red Son Superman, Kingdom Come Superman, Speeding Bullets Superman and more!Ībout Scribblenauts Unmasked - A DC Comics Adventure: Interactive Entertainment and 5TH Cell, Scribblenauts Unmasked - A DC Comics Adventure gives players ultimate access to the vast lexicon of DC lore and literature. Define your own world before you tie in with another one.It's a bird! It's a plane! It's Superman and all his alter egos across the DC Multiverse! Just stay in your own universe, Scribblenauts.
![scribblenauts dc comics scribblenauts dc comics](https://gpstatic.com/acache/12/01/1/fr/s7-83431a93732ec29c0353efac6944262a.jpg)
It feels like a DC game with Scribblenauts hastily written in.
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It's very good on its own, but it doesn't feel like a Scribblenauts game. (It also jossed a headcanon I had for Dopps, which annoyed me for personal reasons.) Overall, the game is an enormous case of "this does not feel right". If the tie-in comic had become a thing while Unlimited was still the latest game, it would've worked, because like Pocket God, at the time the characters and world were blank slates to develop and play with. With Scribblenauts? It doesn't work as well, because it ONLY explores the DC universe, without touching on Scribblenauts's own universe much at all. With games like Pocket God, it can work because the characters are blank slates, as is the world- leaving lots of room to insert new ideas and play with the concepts the game has already provided. With games like Sonic, it can work, because the characters and world are already established, while still leaving room for new ideas to be inserted. As cool as it is to see Maxwell and company further developed, it doesn't sit right. (The tie-in comic DOES remedy this by making him grumpy and snarky, but still- OH YEAH. I expected more sassy dialogue from him, but he felt more like the typical generic evil guy. I always saw him as the mischevious, recurring Team Rocket-type villain who's not too hard to deal with. Making him a full-fledged villain doesn't sit right with me. They give us ALL these characters in one game, and do nothing with them. Of course, that does give me satisfaction in the fact that I can keep my headcanons for them, since they haven't been jossed, but it is kind of disappointing. They gave Maxwell, Lily, and even Doppelganger extended personalities, but all of the potential to develop the numerous other characters is completely ignored. The thing that bothers me the most, though, is all of the characters that Unlimited introduced- they're completely absent in this game, unless you spawn them. The story doesn't do a good job of explaining it, either. The DC tie-in bothered me from the start it feels kind of tacked on and out-of-place. It's a good game, I can assure you that, but it just doesn't feel right when it comes to Scribblenauts.